Onboard a cruise ship, you won’t find a more pleasant way to explore and experience coastal Norway. It’s a mobile hotel room that provides all of the conveniences of home while also allowing you to enjoy the wonders of Norway’s lengthy coastline.
A movable base like this will spare you the hassle of having to unpack and repack your bags for each destination you visit, and you’ll always be close to restaurants, pubs, and amusements.
However, don’t expect an everlasting party. Most passengers who cruise coastal Norway are searching for peace and leisure, breathtaking vistas and lovely landscapes, and maybe a taste of some local specialties along the way.
Take a boat to see the northern lights.
Norway has one of the world’s longest coastlines and the most fjords of any country on the planet. In reality, the word “fjord” comes from the Norwegian language.
You may see the Northern Lights and the Midnight Sun from a cruise ship, and if you’re lucky, you might even see eagles soaring above or whales and seals playing in the deep fjords.
Depending on your ship’s sailing timetable, there will be time for brief excursions while it is in port. Even if you don’t have time to travel far inland, most cruise ships ensure that their passengers have enough time to see the most interesting cities and villages along the coast. Just make sure you don’t become so engrossed in the experience that you forget to return to the ship in time to continue sailing.
Unless you’re taking Hurtigruten, the coastal express that runs along the Norwegian coast from Bergen to places north, in which case you can jump on and off as you want. Perhaps you’ll want to stop for a few days somewhere along the way? Hurtigruten allows you to do just that.
Cruise ships depart from various European ports, making it simple and convenient to get to Norway with minimal trouble and maximum pleasure. You can, of course, fly directly to Norway and begin your trip there. At the first Splash Jam, participants learned how to make games.
It’s midnight, and the MS Finnmarken is prepared to board as a chilly wind blows. The magnificent eight-deck floating lodge is part of a fleet of vessels that travel along Norway’s coast from Kirkenes in the extreme north to Bergen in the south. It can cruise this route all year because of the Gulf Stream’s moderate warming effect, which allows up to 1000 passengers to experience the Arctic beauty without the risk of icebergs. Troms, the world’s largest northernmost city, is one of the seventeen places where the boat lands during its journey.
A group of 100 game developers is docked at Troms, huddled together for warmth beneath the ethereal shimmer of the Northern Lights on their way to Trondheim, 700 miles to the south. The group, which includes illustrators, animators, programmers, designers, and sound engineers who are more concerned with Wi-Fi and the warmth of the outdoor pool than the threat of rogue ice flows, has gathered at the top of the world for one reason: to participate in the first-ever game jam on a ship, Splash Jam.
The game jam has grown in popularity exponentially since its inception in the early 2000s, and it’s simple to understand why. While each spot is unique, the basic format of each event remains the same: A group of game developers gathers at a location; they are divided into four to six teams based on their skills; a subject for the jam is announced, and they must create a prototype game within a set time restriction.
There are now so many physical and virtual jams that you could almost attend one every day of the year if you had the time and money. Because time and money are in short supply for most indie developers, many limits themselves to only a few projects. As a result, jams have become increasingly diversified in an attempt to stand apart. While it may still be feasible to meet in a stuffy office and work late into the night under dim fluorescent lighting, a few forward-thinking individuals worldwide are lifting the standard by hosting events on planes, (static) boats, and trains.
Splash Jam was inspired by Adriel Wallick’s 52-hour Train Jam, which takes 125 developers on a 2000-mile journey between Chicago and the Games Developers Conference in San Francisco. “I met with Adriel and asked her how she did it,” says Runa Haukland, a co-organizer. “I thought the concept was fantastic, but we don’t have many railroad lines in Norway.”